‘Playing the Moon: Christy Dena on the Fate of New Media Art’ for Real Time Arts

Commissioned review/article on the panel ‘What happened to new media art?’ chaired by Darren Tofts at the 4th Australasian Conference on Interactive Entertainment. ON THE LAST DAY OF THE FOURTH AUSTRALASIAN CONFERENCE ON INTERACTIVE ENTERTAINMENT AT RMIT IN MELBOURNE DARREN TOFTS CHAIRED A PANEL DISCUSSION THAT BROUGHT TOGETHER A SMALL GROUP OF PRACTITIONERS, CURATORS, EDUCATORS, … Read more‘Playing the Moon: Christy Dena on the Fate of New Media Art’ for Real Time Arts

‘Online Augmentation to Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games’ for Convergence

An essay and accompanying minisite about different layers of player interaction in ARGs. The minisite is an online augmentation of an essay published in the Feb 2008 issue (vol 14, no 1) of Convergence: The International Journal of Research into New Media Technologies (which is available in hardcopy and online). My essay, ‘Emerging Participatory Culture Practices: Player-Created … Read more‘Online Augmentation to Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games’ for Convergence

‘The Writer’s Guide to Making a Digital Living’ for Australian Council for the Arts

The Writer’s Guide to Making a Digital Living is an ebook and online resource on the craft and business of writing in the digital era. It was commissioned in 2008 as part of the Story of the Future program at the Australia Council for the Arts. The project includes case studies from Australia’s rising generation … Read more‘The Writer’s Guide to Making a Digital Living’ for Australian Council for the Arts

‘Love Referendum’ for Adelaide Fringe

Love Referendum is an alternate reality game (ARG) created by Tallstoreez for the 2008 Adelaide Fringe. In combined video clips, postcards and a website. The story was concerned with Adelaide being in the grip of a potentially fatal pandemic called lovesickness. In an urgent call to action, the Department of Deliberation is conducting a statewide … Read more‘Love Referendum’ for Adelaide Fringe

Ep 003: Lance Weiler Interview

Filmmaker Lance Weiler is the special guest on this first video podcast at UC101. Weiler talks about the unique ways he has experimented with extending the storyworld of his feature films out to other media platforms and artforms, and he shares his insights into the innovative digital distribution techniques he has been spearheading for years. … Read moreEp 003: Lance Weiler Interview

Anti-Hoaxing Strategies and the TINAG Fallacy

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A few days ago I published a post highlighting one possible reason why alternate reality games are perceived as hoaxes by some, and posited one strategy to circumvent the problem. The point seemed to caused a little confusion, as some thought I was saying that all the content and marketing should be targeted to the ARG community only. [Steve was right, this would be quicker over a beer at a conference.] To be clear, that is not how I see a launch operates in any scenario. Launches require putting lots of content out into different communities of interest. My point was that a work that looks indistinguishable from real content would benefit from having a community that identifies it as fiction early in the launch process. That is: to target the ARG community in the first wave. Whether other communities are targeted at the same time or slightly after is a design approach relative to the creator — but the point is to include an ARG community early.

But, since focusing on one strategy in isolation is evidently not the most effective approach, I will step back and look at the bigger picture. One of the issues with ARGs is that they are often referred to as hoaxes, and sometimes (rarely) experienced as hoaxes. So my questions have been:

1) Are ARGs hoaxes?
2) Why are ARGs referred to hoaxes?
3) Why are some ARGs experienced as a hoax?
4) Why is it most ARGs not experienced as hoaxes?

And here are the answers:

Read moreAnti-Hoaxing Strategies and the TINAG Fallacy

Possibility Post: Will Integrated Media Homes Kick the Holodeck's Butt?

In 1997, academic and designer Janet Murray published a book called Hamlet on the Holodeck: The Future of Narrative in Cyberspace. It not only gave voice to the dreams of technologists, fans and universe creators, but also inspired more. The thematic thread of Murray’s excellent book is the notion of the holodeck: First introduced on … Read morePossibility Post: Will Integrated Media Homes Kick the Holodeck's Butt?

Launching Strategy: Birth Your Alternate Reality in an ARG Community

One of the issues when creating an ”alternate reality game” is that it may receive negative backlash from being perceived as a ”hoax”. Alternate reality games (ARGs) if you recall, are (among other things) multi-platform works that remove any cues to its fictionality. So, if you put fake newsfootage online, there is no meta information … Read moreLaunching Strategy: Birth Your Alternate Reality in an ARG Community