Tracey
No one is safe…from advertising. hehe
Tracey
I completely
What they did was create the fictional world of Shadow Falls in the online virtual world Second Life. And then, over the next few weeks, released audio clues in the podcast. The listeners then logged into SL and sought out the information, based on the clues. Just like the ARG I Love Bees, the players had to solve a puzzle and go to a (virtual) place to retrieve an audio component of the story. The players do this, but for those who do not participate in the experience, the total story is podcast at the end. This story is the season two prologue, a podnovel/audio novel. Here is what Mark said about the experience in the “interactive fan forum”, companion #5 podcast (17/11/06) prior to it commencing:
Read moreCross-Media: Virtual Worlds and Podcasts > "The Shadow Falls Experience"
To
Beginning on January 22nd, viewers will be invited to experience Heroes in a whole new way. As they investigate on-air clues and learn new truths about the characters, their involvement will lead them to new platforms, including interaction with unique mobile content; a WAP (Wireless Application Protocol) site that one of the characters gives them access to; a special “two screen” application which provides a real-time experience; access to the fictional Primatech Paper company’s phone system; and significantly increased original content on NBC.com including secret files, hidden sites and original commentary from cast members added to each streaming episode.
Now, to a bit of discussion about it…
Read moreThe Heroes 360 Experience: a case for (more) tiering
TransISTor is a training initiative organised by CIANT – International Centre for Art and New Technologies in cooperation with FAMU – Film and TV Faculty of the Academy of Performing Arts in Prague supported by the MEDIA Training Programme of the European Union. TransISTor focuses on computer games technologies while opening up their creative potential … Read moreTransISTor 2007: cross-media gaming courses
The wonderful Penguin UK and DeMontfort University have teamed up to create a massive wiki novel project. For the month of Feb (and beyond hopefully), anyone (including spammers you darn…!) can co-write a novel on a wiki. Here is their goal: Can a collective create a believable fictional voice? How does a plot find any … Read moreMassive wiki novel
INTERNATIONAL DIGITAL EARTH 3D VISUALIZATION GRAND CHALLENGE How can we better experience this world of ours at the cross roads of human impacts and climate change? How can we best communicate these experiences, particularly in light of the major changes Earth now faces, as one world? How can we most compellingly understand and communicate those … Read moreInternational 3D Earth Challenge
Writing the Story of the Future The Literature Board of the Australia Council for the Arts and AFTRS invite you to a one-day seminar exploring a universe in which the book is a game without buttons. Join acclaimed US collaborators new media artist Eddo Stern and writer Jessica Hutchins; award-winning scriptwriter Simon Hopkinson; new media … Read moreWriting the Story of the Future: Adelaide
If you haven’t already seen this, check out Assistant Professor Michael Wesch’s video on how digital text has changed everything…Web 2.0: The Machine is Us/ing Us
_Leonardo Electronic Almanac Discussion (LEAD): Vol 14 No 8_ Wild Nature and the Digital Life Special Issue, guest edited by Dene Grigar and Sue Thomas :: Live chat with artist/writer Jeremy Hight and architect/theorist Peter Hasdell :: Chat date: Thursday, February 1. :: 2 pm West Coast US / 5 pm East Coast USA / … Read moreOnline chat with Jeremy Hight