Mumbai Lab for FRAMES: Digital Entertainment

On the 26th-28th March, the X|Media|Lab will hold a special lab in Mumbai on ‘Digital Entertianment’.   The Federation of Indian Chambers of Commerce and Industry’s (FICCI) FRAMES conference is India’s largest entertainment business event with over 1,500 delegates – it’s the ‘who’s who’ of Indian film, television, animation, interactive, and mobile content. X|Media|Lab is an … Read moreMumbai Lab for FRAMES: Digital Entertainment

Transmedia Interactions and Digital Games Workshop – Salzburg

Thankyou Sal for the heads up on this great event. The Human-Computer Interaction Design Department at School of Infomatics, Indiana University, are calling for workshop participants. The workshop ‘Transmedial Interactions and Digital Games’ is held in conjunction with the 4th International Conference on Advances in Computer Entertainment Technology (http://www.ace2007.org/ ) on June 12th in Salzburg, … Read moreTransmedia Interactions and Digital Games Workshop – Salzburg

TransISTor 2007: cross-media gaming courses

TransISTor is a training initiative organised by CIANT – International Centre for Art and New Technologies in cooperation with FAMU – Film and TV Faculty of the Academy of Performing Arts in Prague supported by the MEDIA Training Programme of the European Union. TransISTor focuses on computer games technologies while opening up their creative potential … Read moreTransISTor 2007: cross-media gaming courses

Article on CyberGames 06

I recently attended and presented at the First Joint International Conference on CyberGames. I was asked to write an article on the conference for RealTime. Please note that the last paragraph has been incorrectly edited. The conference was not enjoyable in spite of Scot & my workshops! Read “Playing with Reality in Virtual Worlds“. Also, RealTime … Read moreArticle on CyberGames 06

Cross-Media Bundling Example 1: Virtual and Print Books

Recently I posted about the concept of ‘cross-media bundling’. Basically, a consumer pays one fee for one story or game in multiple formats. Industry seems to be focused on ‘unbundling’ or disaggregation (being able to buy components), which is important, but there is another emerging trend I believe. The cross-media bundling approach gives consumers their … Read moreCross-Media Bundling Example 1: Virtual and Print Books

"Cross-Media Massively Multiplayer Online Role Playing Game"

There are many approaches to content creation and distribution in this age of cross-media production. One emerging trend is the ability to access the same virtual world in a variety of media platforms. Apparently, the first MMORPG that you can play on your computer and mobile phone was developed by Activate Singapore and published by Nokia … Read more"Cross-Media Massively Multiplayer Online Role Playing Game"

Hitwise on Cross-Media Bundling

Sandra Hanchard, analyst for Hitwise Asia Pacific, responded to my post about cross-media bundling by offering some stats on what areas of entertainment are most searched for on the Net. The idea being that those with the greatest amount of interest on the Net shows that people are actively looking for other information and other media … Read moreHitwise on Cross-Media Bundling

Games and Culture CFP

My mate Larissa is editing this very interesting edition of Games and Culture journal: Call for papers Games and Culture: A Journal of Interactive Media Special issue: Gaming in the Asia-Pacific As a region, the Asia-Pacific is marked by diverse penetration rates of gaming, mobile and broadband technologies, subject to local cultural and socio-economic nuances. … Read moreGames and Culture CFP